Medium aberration, Lawful Evil
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 93 (11d8 + 44) |
| Speed | 20 ft., swim 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 11 (+0) | 18 (+4) | 7 (-2) | 12 (+1) | 9 (-1) |
| Saving Throws | — |
|---|---|
| Skills | Perception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | psychic |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 14 |
| Languages | Common, Deep Speech, telepathy 60 ft. |
| Challenge | 5 |
The skum is permanently charmed by its aboleth master.
The skum can breathe air and water.
The skum is immune to the frightened and charmed conditions unless they are from effects created by an aboleth.
The skum takes 6 (1d12) acid damage every 10 minutes it goes without exposure to water.
The skum makes three attacks: two with its trident and one with its Mind-Breaking Touch.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 18 (4d8) psychic damage, and the target has disadvantage on Wisdom saving throws until the end of the skum's next turn.