Skylla

(The Wild Beyond the Witchlight)

Medium humanoid (human, warlock), Chaotic Evil

Armor Class10
Hit Points39 (6d8 + 12)
Speed30 ft.
STRDEXCONINTWISCHA
9 (-1) 11 (+0) 14 (+2) 12 (+1) 15 (+2) 17 (+3)
Saving ThrowsCha +5, Wis +4
SkillsDeception +5, Intimidation +5, Nature +3, Persuasion +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
LanguagesCommon, Elvish
Challenge2

Traits

Special Equipment.

Skylla carries an Eldritch Staff (see appendix A) with 10 charges. The staff regains 1d6 + 4 expended charges daily at dawn. If its last charge is expended, roll a d20; on a 1, the staff is destroyed.

Actions

Multiattack.

Skylla makes two Eldritch Staff attacks. She can replace one of the attacks with a use of Spellcasting.

Eldritch Staff.

Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage when used with two hands, and Skylla can expend up to 3 of the staff's charges, dealing an extra 4 (1d8) lightning damage for each expended charge.

Reactions

Eldritch Escape.

When Skylla takes damage, she can expend 3 charges of her eldritch staff to turn invisible and teleport, along with any equipment she's wearing or carrying, up to 60 feet to an unoccupied space she can see. She remains invisible until the start of her next turn or until she attacks or casts a spell.

Spellcasting

Skylla casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):

1 each/day: detect magic, disguise self, faerie fire, fly, hypnotic pattern, invisibility, mage armor