Slayer

(Chains of Asmodeus)

Medium fiend, Unaligned

Armor Class19 (natural armor)
Hit Points136 (16d8 + 64)
Speed40 ft.
STRDEXCONINTWISCHA
20 (+5) 19 (+4) 18 (+4) 13 (+1) 14 (+2) 14 (+2)
Saving ThrowsDex +8, Int +5
SkillsAcrobatics +8, Deception +6, Perception +6, Stealth +12
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunitiespoison
Condition Immunities—
Sensespassive Perception 16
LanguagesLanguages of the host
Challenge12

Traits

Assassinate.

During its first turn, the Slayer has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the Slayer scores against a surprised creature is a critical hit.

Devil's Sight.

Magical darkness doesn't impede the Slayer's darkvision.

Magic Resistance.

The Slayer has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The Slayer makes four Claw attacks.

Claw.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) poison damage. The Slayer deals an extra 14 (4d6) slashing damage when it has advantage on the attack roll and hits the target.