Slithering Bloodfin

(Critical Role: Call of the Netherdeep)

Large aberration, Unaligned

Armor Class16 (natural armor)
Hit Points93 (11d10 + 33)
Speed5 ft., swim 50 ft.
STRDEXCONINTWISCHA
20 (+5) 14 (+2) 16 (+3) 2 (-4) 10 (+0) 3 (-4)
Saving Throws—
SkillsPerception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesblindsight 100 ft. (blind beyond this radius), passive Perception 14
Languages—
Challenge9

Traits

Death Burst.

When the bloodfin dies, it explodes in a cloud of toxic blood. Each creature in a 10-foot-radius sphere centered on the exploding bloodfin, including any creature swallowed by the bloodfin, must succeed on a DC 15 Constitution saving throw or take 10 (3d6) poison damage. A creature inside the bloodfin when it explodes falls prone in the space formerly occupied by the bloodfin and is no longer blinded or restrained by it.

Water Breathing.

The bloodfin can breathe only underwater.

Actions

Multiattack.

The bloodfin makes one Bite attack and one Tail attack.

Bite.

Melee Attack Roll: +9 to hit (with advantage if the target is a creature missing any hit points), reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage, and if the target is a creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the bloodfin can't bite another target.

Tail.

Melee Attack Roll: +9 to hit (with advantage if the target is a creature missing any hit points), reach 10 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage.