Medium fey (elf), Chaotic Evil
| Armor Class | 18 (+2 leather armor) |
|---|---|
| Hit Points | 165 (22d8 + 66) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 20 (+5) | 16 (+3) | 18 (+4) | 11 (+0) | 18 (+4) |
| Saving Throws | — |
|---|---|
| Skills | Deception +7, Persuasion +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Common, Elvish, Sylvan |
| Challenge | 7 |
As a bonus action, Smiler can teleport up to 30 feet to an unoccupied space that he can see or to the empty seat of his infernal war machine.
Smiler has advantage on saving throws against spells and other magical effects.
Smiler wears +2 leather armor. He carries seven soul coins in a bag and a +1 shortsword
Smiler makes two weapon attacks. He can cast a spell in place of one of these attacks.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage.
Smiler's innate spellcasting ability is Charisma (spell save DC 15). He can innately cast the following spells, requiring no material components:
At will: charm person, Tasha's hideous laughter
3 each/day: confusion, enthrall, suggestion
1 each/day: hallucinatory terrain, Otto's irresistible dance