Smoke Mephit

Small elemental, Neutral Evil

Armor Class12
Hit Points22 (5d6 + 5)
Speed30 ft., fly 30 ft.
STRDEXCONINTWISCHA
6 (-2) 14 (+2) 12 (+1) 10 (+0) 10 (+0) 11 (+0)
Saving Throws—
SkillsPerception +2, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesfire; poison
Condition Immunitiespoisoned
Sensesdarkvision 60 ft., passive Perception 12
LanguagesAuran, Ignan
Challenge1/4

Traits

Death Burst.

When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is Vision and Light. Wind disperses the cloud, which otherwise lasts for 1 minute.

Actions

Claws.

Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Cinder Breath (Recharge 6).

The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit's next turn.

Innate Spellcasting (1/Day)

The mephit can innately cast dancing lights, requiring no material components. Its innate spellcasting ability is Charisma.

At will: dancing lights