Small elemental, Neutral Evil
| Armor Class | 12 |
|---|---|
| Hit Points | 22 (5d6 + 5) |
| Speed | 30 ft., fly 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +2, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire; poison |
| Condition Immunities | poisoned |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Auran, Ignan |
| Challenge | 1/4 |
When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is Vision and Light. Wind disperses the cloud, which otherwise lasts for 1 minute.
Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit's next turn.
The mephit can innately cast dancing lights, requiring no material components. Its innate spellcasting ability is Charisma.
At will: dancing lights
Small elemental, Neutral Evil
| Armor Class | 12 |
|---|---|
| Hit Points | 13 (3d6 + 3) |
| Speed | 30 ft., fly 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +2, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire; poison |
| Condition Immunities | exhaustion; poisoned |
| Senses | Darkvision 60 ft., passive Perception 12 |
| Languages | Primordial (Auran, Ignan) |
| Challenge | 1/4 |
The mephit explodes when it dies. con DC 11, each creature in a 5-foot Emanation [Area of Effect] originating from the mephit. Failure: The target has the Poisoned condition until the end of its next turn.
Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
dex DC 11, one creature the mephit can see within 15 feet. Failure: The target has the Blinded condition until the end of the mephit's next turn.