Snow Golem

(Icewind Dale: Rime of the Frostmaiden)

Medium construct, Unaligned

Armor Class8
Hit Points39 (6d8 + 12)
Speed10 ft.
STRDEXCONINTWISCHA
15 (+2) 6 (-2) 14 (+2) 1 (-5) 6 (-2) 1 (-5)
Saving Throws—
Skills—
Damage Vulnerabilitiesfire
Damage Resistances—
Damage Immunitiescold; poison; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; petrified; poisoned
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages—
Challenge3

Traits

Cold Absorption.

Whenever the golem is subjected to cold damage, it takes no damage and instead regains a number of hit points equal to the cold damage dealt.

Immutable Form.

The golem is immune to any spell or effect that would alter its form.

Melt.

While in an area of extreme heat, the golem loses 1d6 hit points at the start of each of its turns.

Unusual Nature.

The golem doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The golem makes three melee attacks.

Slam.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) cold damage.

Snowball.

Ranged Attack Roll: +0 to hit, range 60 ft., one target. Hit: 9 (2d6 + 2) cold damage.