Snurrevin

(Tales from the Yawning Portal: Against the Giants)

Medium humanoid (dwarf), Lawful Evil

Armor Class16 (scale mail, shield)
Hit Points45 (7d8 + 14)
Speed25 ft.
STRDEXCONINTWISCHA
14 (+2) 11 (+0) 14 (+2) 14 (+2) 10 (+0) 9 (-1)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancespoison
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 10
LanguagesDwarvish, Undercommon
Challenge2

Traits

Duergar Resilience.

The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity.

While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Enlarge (Recharges after a Short or Long Rest).

For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

War Pick.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.

Javelin.

Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.

Invisibility (Recharges after a Short or Long Rest).

The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentration on a spell). Any equipment the duergar wears or carries is invisible with it.

Spellcasting

Snurrevin is a 3rd-level spellcaster. His spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips: fire bolt, mage hand, minor illusion, shocking grasp

Level 1 (4 slots): color spray, shield, silent image

Level 2 (2 slots): hold person, shatter