Small humanoid, Any alignment
| Armor Class | 14 (leather armor) |
|---|---|
| Hit Points | 44 (8d8 + 8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
| Saving Throws | Cha +5, Dex +5 |
|---|---|
| Skills | Insight +4, Perception +4, Performance +7, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 14 |
| Languages | Common plus two more languages |
| Challenge | 3 |
The muse makes two Beguiling Resonance attacks.
Melee or Ranged Spell Attack Roll: +5 to hit, reach 5 ft. or range 90 ft., one target. Hit: 9 (2d8) psychic damage. If the target is a creature, it must succeed on a DC 13 Charisma saving throw or have disadvantage on the next attack roll it makes until the end of its next turn.
The muse casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: dancing lights
1 each/day: comprehend languages, hypnotic pattern