Solar Bastion Knight

(The Book of Many Things)

Medium humanoid (paladin), Neutral Good

Armor Class20 (plate armor, shield)
Hit Points150 (20d8 + 60)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 10 (+0) 17 (+3) 15 (+2) 16 (+3) 17 (+3)
Saving ThrowsCha +7, Wis +7
SkillsArcana +6, History +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiesblinded; charmed; frightened
Sensespassive Perception 13
LanguagesCommon plus any one language
Challenge9

Traits

Aura of Protection.

The knight and each ally within 10 feet of it have advantage on saving throws. This trait is suppressed while the knight has the incapacitated condition.

Actions

Multiattack.

The knight makes three Sunspear attacks.

Sunspear.

Melee or Ranged Spell Attack Roll: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (3d6 + 4) radiant damage, or 21 (5d6 + 4) radiant damage if the target is a Fiend or an Undead.

Solar Flare (Recharge 5-6).

The knight unleashes a blaze of brilliant energy that fills a 30-foot-radius sphere centered on the knight. Each creature of the knight's choice in that area must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 22 (4d10) radiant damage and has the blinded condition until the end of its next turn. On a successful save, a creature takes half as much damage only. For the next minute, the affected area is filled with bright light that is sunlight.

Spellcasting

The knight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):

1 each/day: Greater Restoration, Sending, Word of Recall (the prepared sanctuary is the Solar Bastion)