Large undead, Chaotic Evil
| Armor Class | 13 (natural armor) |
|---|---|
| Hit Points | 76 (8d10 + 32) |
| Speed | 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 8 (-1) | 18 (+4) | 8 (-1) | 11 (+0) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | necrotic |
| Damage Immunities | poison |
| Condition Immunities | charmed; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained |
| Senses | blindsight 60 ft. (blind beyond this radius), passive Perception 10 |
| Languages | telepathy 60 ft. |
| Challenge | 4 |
The soul shaker can cast the geas spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).
When the soul shaker is reduced to 0 hit points, it explodes into 7 (1d4 + 5) crawling claws. After 6 (1d12) days, if at least two of those crawling claws are alive, they teleport to the location of the soul shaker's death and merge together, whereupon the soul shaker reforms and regains all its hit points.
The soul shaker doesn't require air, food, drink, or sleep.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The soul shaker can have only one creature grappled in this way at a time.