Medium fiend, Chaotic Evil
| Armor Class | 13 |
|---|---|
| Hit Points | 58 (9d8 + 18) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Acrobatics +5, Performance +5, Sleight of hand +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Abyssal, Common |
| Challenge | 2 |
When the clown drops to 0 hit points, it pops like a balloon, releasing a splash of putrid, corrosive ichor. Each creature within 5 feet of the clown when it bursts must make a DC 12 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.
The clown wears shoes that squeak when it walks. The squeaking can be heard out to a range of 30 feet. The squeaking is silenced while the clown's Phantasmal Form is in effect.
Melee Spell Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) lightning damage.
Ranged Spell Attack Roll: +5 to hit, range 120 ft., one creature. Hit: 7 (2d6) psychic damage, and if the target is a Humanoid with an Intelligence score of 3 or higher, it must make a DC 12 Wisdom saving throw. On a failed save, the target perceives everything it sees or hears as hilariously funny and is incapacitated for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The clown casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:
At will: friends, mage hand, prestidigitation
1 each/day: mirror image, spider climb