Space Clown

(Boo's Astral Menagerie)

Medium fiend, Chaotic Evil

Armor Class13
Hit Points58 (9d8 + 18)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 16 (+3) 14 (+2) 11 (+0) 11 (+0) 16 (+3)
Saving Throws—
SkillsAcrobatics +5, Performance +5, Sleight of hand +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesAbyssal, Common
Challenge2

Traits

Dying Burst.

When the clown drops to 0 hit points, it pops like a balloon, releasing a splash of putrid, corrosive ichor. Each creature within 5 feet of the clown when it bursts must make a DC 12 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.

Squeakers.

The clown wears shoes that squeak when it walks. The squeaking can be heard out to a range of 30 feet. The squeaking is silenced while the clown's Phantasmal Form is in effect.

Actions

Shock.

Melee Spell Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) lightning damage.

Ray Gun.

Ranged Spell Attack Roll: +5 to hit, range 120 ft., one creature. Hit: 7 (2d6) psychic damage, and if the target is a Humanoid with an Intelligence score of 3 or higher, it must make a DC 12 Wisdom saving throw. On a failed save, the target perceives everything it sees or hears as hilariously funny and is incapacitated for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting

The clown casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:

At will: friends, mage hand, prestidigitation

1 each/day: mirror image, spider climb