Tiny monstrosity, Neutral Good
| Armor Class | 15 |
|---|---|
| Hit Points | 10 (4d4) |
| Speed | 20 ft., burrow 5 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 20 (+5) | 10 (+0) | 6 (-2) | 12 (+1) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +3, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | telepathy 5 ft. |
| Challenge | 1/4 |
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Melee Attack Roll: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 15 Dexterity saving throw or be blinded until the start of the hamster's next turn.
Tiny beast, Unaligned
| Armor Class | 10 |
|---|---|
| Hit Points | 1 (1d4 - 1) |
| Speed | 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 2 (-4) | 11 (+0) | 9 (-1) | 2 (-4) | 10 (+0) | 4 (-3) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 30 ft., passive Perception 10 |
| Languages | — |
| Challenge | 0 |
the hamster has advantage on Wisdom (Perception) checks that rely on smell.