Medium aberration, Lawful Neutral
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 39 (6d8 + 12) |
| Speed | 0 ft., fly 30 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | prone |
| Senses | darkvision 120 ft., passive Perception 16 |
| Languages | Deep Speech, Undercommon, telepathy 120 ft. |
| Challenge | 3 |
Melee Attack Roll: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) piercing damage.
The spectator shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. It can use each ray only once on a turn.
The target must succeed on a DC 13 Wisdom saving throw, or it can't take reactions until the end of its next turn. On its turn, the target can't move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can't attack, it does nothing on its turn.
The target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The target must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the spectator is visible to the target, ending the effect on itself on a success.
The target must make a DC 13 Constitution saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one.
The spectator magically creates enough food and water to sustain itself for 24 hours.
If the spectator makes a successful saving throw against a spell, or a spell attack misses it, the spectator can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the spectator. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.
Medium aberration (beholder), Lawful Neutral
| Armor Class | 14 |
|---|---|
| Hit Points | 45 (7d8 + 14) |
| Speed | 5 ft., fly 30 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | exhaustion; prone |
| Senses | Darkvision 120 ft., passive Perception 16 |
| Languages | Deep Speech, Undercommon; telepathy 120 ft. |
| Challenge | 3 |
The spectator uses Eye Rays twice.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
The spectator randomly shoots one of the following magical rays at a target it can see within 90 feet of itself (roll 1d4; reroll if the spectator has already used that ray during this turn):
1: Confusion Ray
wis DC 12. Failure: 5 (2d4) Psychic damage, and the target can't take Reactions until the end of its next turn. On its next turn, the target can't move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can't attack, it does nothing on that turn.
2: Paralyzing Ray
con DC 12. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
3: Fear Ray
wis DC 12. Failure: 5 (2d4) Psychic damage, and the target has the Frightened condition until the end of its next turn.
4: Wounding Ray
con DC 12. Failure: 16 (3d10) Necrotic damage. Success: Half damage.
Trigger: The spectator succeeds on a saving throw against a spell, or a spell's attack roll misses it. ddex DC 12, one creature the spectator can see within 120 feet. Failure: 10 (3d6) Force damage.