Spellix Romwod

(Icewind Dale: Rime of the Frostmaiden)

Small humanoid (gnome), Chaotic Neutral

Armor Class14 (hide armor)
Hit Points33 (6d6 + 12)
Speed25 ft.
STRDEXCONINTWISCHA
6 (-2) 15 (+2) 14 (+2) 15 (+2) 9 (-1) 16 (+3)
Saving Throws—
SkillsArcana +4, Deception +5, History +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 9
LanguagesCommon, Draconic, Elvish, Gnomish, Goblin
Challenge1/2

Traits

Gnome Cunning.

Spellix has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Actions

Shocking Grasp (Cantrip).

Melee Spell Attack Roll: +5 to hit (with advantage on the attack roll if the target is wearing armor made of metal), reach 5 ft., one creature. Hit: 4 (1d8) lightning damage, and the target can't take reactions until the start of its next turn.

Fire Bolt (Cantrip).

Ranged Spell Attack Roll: +5 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

Innate Spellcasting

Spellix's spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: fire bolt*, mage hand, shocking grasp*

3/day: silent image

1 each/day: chromatic orb, crown of madness, shield