Sphinx of Wonder

(2024 Monster Manual)

Tiny celestial, Lawful Good

Armor Class13
Hit Points24 (7d4 + 7)
Speed20 ft., fly 40 ft.
STRDEXCONINTWISCHA
6 (-2) 17 (+3) 13 (+1) 15 (+2) 12 (+1) 11 (+0)
Saving Throws—
SkillsArcana +4, Religion +4, Stealth +5
Damage Vulnerabilities—
Damage Resistancesnecrotic; psychic; radiant
Damage Immunities—
Condition Immunities—
SensesDarkvision 60 ft., passive Perception 11
LanguagesCelestial, Common
Challenge1

Traits

Magic Resistance.

The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend.

Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day).

Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.