Spined Devil

Small fiend (devil), Lawful Evil

Armor Class13 (natural armor)
Hit Points22 (5d6 + 5)
Speed20 ft., fly 40 ft.
STRDEXCONINTWISCHA
10 (+0) 15 (+2) 12 (+1) 11 (+0) 14 (+2) 8 (-1)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancescold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunitiesfire; poison
Condition Immunitiespoisoned
Sensesdarkvision 120 ft., passive Perception 12
LanguagesInfernal, telepathy 120 ft.
Challenge2

Traits

Devil's Sight.

Magical darkness doesn't impede the devil's darkvision.

Flyby.

The devil doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Limited Spines.

The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest.

Magic Resistance.

The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The devil makes two attacks: one with its bite and one with its fork or two with its tail spines.

Bite.

Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fork.

Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Tail Spine.

Ranged Attack Roll: +4 to hit, range 20/80 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) fire damage.