Small fiend (devil), Lawful Evil
| Armor Class | 13 (natural armor) |
|---|---|
| Hit Points | 22 (5d6 + 5) |
| Speed | 20 ft., fly 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | fire; poison |
| Condition Immunities | poisoned |
| Senses | darkvision 120 ft., passive Perception 12 |
| Languages | Infernal, telepathy 120 ft. |
| Challenge | 2 |
Magical darkness doesn't impede the devil's darkvision.
The devil doesn't provoke an opportunity attack when it flies out of an enemy's reach.
The devil has twelve tail spines. Used spines regrow by the time the devil finishes a long rest.
The devil has advantage on saving throws against spells and other magical effects.
The devil makes two attacks: one with its bite and one with its fork or two with its tail spines.
Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Ranged Attack Roll: +4 to hit, range 20/80 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) fire damage.
Small fiend (devil), Lawful Evil
| Armor Class | 13 |
|---|---|
| Hit Points | 45 (10d6 + 10) |
| Speed | 20 ft., fly 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | cold |
| Damage Immunities | fire; poison |
| Condition Immunities | poisoned |
| Senses | Darkvision 120 ft. (unimpeded by magical Darkness), passive Perception 12 |
| Languages | Infernal; telepathy 120 ft. |
| Challenge | 2 |
The devil doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.
The devil has Advantage on saving throws against spells and other magical effects.
The devil makes two attacks, using Infernal Fork and Tail Spine in any combination.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Fire damage.
Ranged Attack Roll: +4, range 20/80 ft. Hit: 4 (1d4 + 2) Piercing damage plus 3 (1d6) Fire damage.