Spirit Naga

Large monstrosity, Chaotic Evil

Armor Class15 (natural armor)
Hit Points75 (10d10 + 20)
Speed40 ft.
STRDEXCONINTWISCHA
18 (+4) 17 (+3) 14 (+2) 16 (+3) 15 (+2) 16 (+3)
Saving ThrowsCha +6, Con +5, Dex +6, Wis +5
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiescharmed; poisoned
Sensesdarkvision 60 ft., passive Perception 12
LanguagesAbyssal, Common
Challenge8

Traits

Rejuvenation.

If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Actions

Bite.

Melee Attack Roll: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

Spellcasting

The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

Cantrips: mage hand, minor illusion, ray of frost

Level 1 (4 slots): charm person, detect magic, sleep

Level 2 (3 slots): detect thoughts, hold person

Level 3 (3 slots): lightning bolt, water breathing

Level 4 (3 slots): blight, dimension door

Level 5 (2 slots): dominate person