Large monstrosity, Chaotic Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 75 (10d10 + 20) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
| Saving Throws | Cha +6, Con +5, Dex +6, Wis +5 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; poisoned |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Abyssal, Common |
| Challenge | 8 |
If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Melee Attack Roll: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.
The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
Cantrips: mage hand, minor illusion, ray of frost
Level 1 (4 slots): charm person, detect magic, sleep
Level 2 (3 slots): detect thoughts, hold person
Level 3 (3 slots): lightning bolt, water breathing
Level 4 (3 slots): blight, dimension door
Level 5 (2 slots): dominate person
Large fiend, Chaotic Evil
| Armor Class | 17 |
|---|---|
| Hit Points | 135 (18d10 + 36) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
| Saving Throws | Cha +6, Con +5, Dex +6, Wis +5 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; poisoned |
| Senses | Darkvision 60 ft., passive Perception 12 |
| Languages | Abyssal, Common |
| Challenge | 8 |
If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):
At will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
2 each/day: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)