Spirit Troll

Large giant, Chaotic Evil

Armor Class17 (natural armor)
Hit Points130 (20d10 + 20)
Speed30 ft.
STRDEXCONINTWISCHA
1 (-5) 17 (+3) 13 (+1) 8 (-1) 9 (-1) 16 (+3)
Saving Throws—
SkillsPerception +3
Damage Vulnerabilities—
Damage Resistancesacid; cold; fire
Damage Immunitiesbludgeoning, piercing, slashing from nonmagical attacks
Condition Immunitiesexhaustion; grappled; paralyzed; petrified; prone; restrained; unconscious
Sensesdarkvision 60 ft., passive Perception 13
LanguagesGiant
Challenge11

Traits

Incorporeal Movement.

The troll can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Regeneration.

The troll regains 10 hit points at the start of each of its turns. If the troll takes psychic or force damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack.

The troll makes one Bite attack and two Claw attacks.

Bite.

Melee Attack Roll: +7 to hit, reach 5 ft., one creature. Hit: 19 (3d10 + 3) psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be stunned for 1 minute. The stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws.

Melee Attack Roll: +7 to hit, reach 5 ft., one creature. Hit: 19 (3d10 + 3) psychic damage.