Large giant, Chaotic Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 130 (20d10 + 20) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 17 (+3) | 13 (+1) | 8 (-1) | 9 (-1) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Perception +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; cold; fire |
| Damage Immunities | bludgeoning, piercing, slashing from nonmagical attacks |
| Condition Immunities | exhaustion; grappled; paralyzed; petrified; prone; restrained; unconscious |
| Senses | darkvision 60 ft., passive Perception 13 |
| Languages | Giant |
| Challenge | 11 |
The troll can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
The troll regains 10 hit points at the start of each of its turns. If the troll takes psychic or force damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
The troll makes one Bite attack and two Claw attacks.
Melee Attack Roll: +7 to hit, reach 5 ft., one creature. Hit: 19 (3d10 + 3) psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be stunned for 1 minute. The stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Melee Attack Roll: +7 to hit, reach 5 ft., one creature. Hit: 19 (3d10 + 3) psychic damage.
Large giant, Chaotic Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 97 (15d10 + 15) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 17 (+3) | 13 (+1) | 8 (-1) | 9 (-1) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Perception +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; cold; fire; lightning; thunder |
| Damage Immunities | bludgeoning, piercing, slashing from nonmagical attacks |
| Condition Immunities | exhaustion; grappled; paralyzed; petrified; prone; restrained; unconscious |
| Senses | darkvision 60 ft., passive Perception 13 |
| Languages | Giant |
| Challenge | 11 |
The troll can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
The troll regains 10 hit points at the start of each of its turns. If the troll takes psychic or force damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
The troll makes three attacks: one with its bite and two with its claws.
Melee Attack Roll: +7 to hit, reach 5 ft., one creature. Hit: 19 (3d10 + 3) psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be stunned for 1 minute. The stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Melee Attack Roll: +7 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) psychic damage.