Spore of Moander

(Forgotten Realms: Adventures in Faerûn)

Huge plant, Chaotic Evil

Armor Class19
Hit Points230 (20d12 + 100)
Speed30 ft., climb 30 ft.
STRDEXCONINTWISCHA
22 (+6) 9 (-1) 20 (+5) 4 (-3) 10 (+0) 6 (-2)
Saving ThrowsCon +9, Str +10
Skills—
Damage Vulnerabilities—
Damage Resistancesacid; cold; lightning
Damage Immunitiesfire; poison
Condition Immunitiesblinded; deafened; exhaustion; paralyzed; poisoned; prone
SensesBlindsight 120 ft., passive Perception 10
Languagesunderstands Abyssal but can't speak
Challenge12

Traits

Explosive Core.

When the spore is subjected to Fire damage, each creature in a 5-foot Emanation [Area of Effect] originating from the spore takes 7 (2d6) Fire damage.

Rolling Mass.

The spore doesn't need to expend extra movement to move through Difficult Terrain.

Actions

Multiattack.

The spore makes four Tendril attacks. Alternatively, it makes two Tendril attacks and uses Consume once.

Tendril.

Melee Attack Roll: +10, reach 20 ft. Hit: 11 (1d10 + 6) Piercing damage plus 10 (3d6) Acid damage. If the target is Large or smaller, the spore pulls the target 5 feet straight toward itself.

Consume.

str DC 18, one Large or smaller creature within 5 feet. Failure: The target is pulled into the spore's space and has the Grappled condition (escape DC 16). Until the grapple ends, the target has the Blinded and Restrained conditions, and it takes 17 (5d6) Acid damage at the start of each of the spore's turns. When the spore moves, the Grappled target moves with it, costing it no extra movement. The spore can have one Large creature or up to nine Medium or smaller creatures Grappled at a time.