Huge beast, Unaligned
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 66 (7d12 + 21) |
| Speed | 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 14 (+2) | 17 (+3) | 5 (-3) | 13 (+1) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +5, Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 15 |
| Languages | — |
| Challenge | 3 |
The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the target and the ally doesn't have the incapacitated condition.
Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage. If the lion moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a DC 16 Strength saving throw or have the prone condition. If the target has the prone condition, the lion can make another Rend attack against it as a bonus action.