Spring Eladrin

Medium fey (elf), Chaotic Neutral

Armor Class19 (natural armor)
Hit Points165 (22d8 + 66)
Speed30 ft.
STRDEXCONINTWISCHA
14 (+2) 16 (+3) 16 (+3) 18 (+4) 11 (+0) 18 (+4)
Saving Throws—
SkillsDeception +8, Persuasion +8
Damage Vulnerabilities—
Damage Resistancespsychic
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon, Elvish, Sylvan
Challenge10

Traits

Joyful Presence.

Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1 minute. On a successful save, the creature becomes immune to any eladrin's Joyful Presence for 24 hours.

Whenever the eladrin deals damage to the charmed creature, the charmed creature can repeat the saving throw, ending the effect on itself on a success.

Magic Resistance.

The eladrin has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The eladrin makes two Longsword or Longbow attacks. It can replace one attack with a use of Spellcasting.

Longsword.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands, plus 22 (5d8) psychic damage.

Longbow.

Ranged Attack Roll: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 22 (5d8) psychic damage.

Spellcasting

The eladrin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

At will: Tasha's hideous laughter

1 each/day: major image, suggestion