Small humanoid, Neutral
| Armor Class | 19 |
|---|---|
| Hit Points | 137 (25d8 + 25) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 20 (+5) | 12 (+1) | 18 (+4) | 16 (+3) | 16 (+3) |
| Saving Throws | Con +5, Dex +9, Int +8, Wis +7 |
|---|---|
| Skills | Deception +7, Insight +7, Investigation +8, Perception +11, Sleight of hand +9, Stealth +13 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 21 |
| Languages | Common plus two other languages |
| Challenge | 10 |
The spy makes three attacks, using Rapier or Hand Crossbow in any combination.
Melee Attack Roll: +9, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage plus 7 (2d6) Poison damage.
Ranged Attack Roll: +9, range 30/120 ft. Hit: 12 (2d6 + 5) Piercing damage plus 9 (2d8) Poison damage.
The spy throws a bomb to a point it can see within 30 feet of itself. con DC 16, each creature in a 20-foot-radius Sphere [Area of Effect] centered on that point. Failure: 28 (8d6) Poison damage, and the target has the Blinded condition until the end of the spy's next turn. Success: Half damage only.