Spy Master

(2024 Monster Manual)

Small humanoid, Neutral

Armor Class19
Hit Points137 (25d8 + 25)
Speed30 ft., climb 30 ft.
STRDEXCONINTWISCHA
10 (+0) 20 (+5) 12 (+1) 18 (+4) 16 (+3) 16 (+3)
Saving ThrowsCon +5, Dex +9, Int +8, Wis +7
SkillsDeception +7, Insight +7, Investigation +8, Perception +11, Sleight of hand +9, Stealth +13
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 21
LanguagesCommon plus two other languages
Challenge10

Actions

Multiattack.

The spy makes three attacks, using Rapier or Hand Crossbow in any combination.

Rapier.

Melee Attack Roll: +9, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage plus 7 (2d6) Poison damage.

Hand Crossbow.

Ranged Attack Roll: +9, range 30/120 ft. Hit: 12 (2d6 + 5) Piercing damage plus 9 (2d8) Poison damage.

Smoke Bomb (1/Day).

The spy throws a bomb to a point it can see within 30 feet of itself. con DC 16, each creature in a 20-foot-radius Sphere [Area of Effect] centered on that point. Failure: 28 (8d6) Poison damage, and the target has the Blinded condition until the end of the spy's next turn. Success: Half damage only.