Squirt the Oilcan

(The Wild Beyond the Witchlight)

Tiny construct, Chaotic Neutral

Armor Class15 (natural armor)
Hit Points17 (7d4)
Speed0 ft., fly 30 ft. (hover)
STRDEXCONINTWISCHA
3 (-4) 15 (+2) 10 (+0) 11 (+0) 8 (-1) 15 (+2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiesexhaustion; paralyzed; poisoned; unconscious
Sensespassive Perception 9
LanguagesCommon, Dwarvish, Sylvan
Challenge1/4

Traits

False Appearance.

If Squirt is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed Squirt move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that Squirt is animate.

Unusual Nature.

Squirt doesn't require air, food, drink, or sleep.

Actions

Slam.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Boggle Oil (3 Applications).

Squirt expends 1 application of boggle oil to create a 10-foot-square puddle of slippery, non-flammable oil on the ground within 5 feet of it. The puddle is difficult terrain and lasts for 1 hour. Each creature that enters the puddle's area or starts its turn there must succeed on a DC 11 Dexterity saving throw or fall prone. Boggles are unaffected by the oil. After it expends all 3 applications, Squirt can't use this action again until its supply of boggle oil is replenished.