Medium monstrosity (lizardfolk), Any alignment
| Armor Class | 16 (natural armor, intellect fortress) |
|---|---|
| Hit Points | 52 (7d8 + 21) |
| Speed | 30 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 7 (-2) |
| Saving Throws | Con +5, Int +4 |
|---|---|
| Skills | Arcana +4, Perception +4, Stealth +3, Survival +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | necrotic |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 14 |
| Languages | Draconic |
| Challenge | 3 |
The ssurran can hold its breath for 15 minutes.
The ssurran's AC includes its Intelligence modifier.
The ssurran makes two Claw attacks and uses Defile (if available).
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage plus 4 (1d8) necrotic damage.
Ordinary vegetation within 10 feet of the ssurran withers and dies. In addition, each creature within 10 feet of the ssurran must make a DC 11 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one. The ssurran regains 5 (1d10) hit points for each creature that fails the saving throw.
The ssurran casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability:
At will: mage hand (the hand is invisible)
1/day: invisibility (self only)