Large celestial, Neutral
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 60 (8d10 + 16) |
| Speed | 0 ft., fly 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) |
| Saving Throws | Con +4, Dex +4 |
|---|---|
| Skills | Perception +3, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | radiant |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Celestial, telepathy 120 ft. |
| Challenge | 2 |
The star lancer doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the star lancer moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 10 (3d6) piercing damage.
The star lancer and one creature riding it (chosen by the star lancer) magically turn invisible. This effect lasts until the star lancer or a creature riding it attacks or casts a spell, or until the star lancer's concentration ends (as if concentration on a spell). Any equipment worn or carried by the invisible creatures is also invisible for the duration of the Invisibility Cloak.