Star Lancer

(Monstrous Compendium Volume 1: Spelljammer Creatures)

Large celestial, Neutral

Armor Class15 (natural armor)
Hit Points60 (8d10 + 16)
Speed0 ft., fly 50 ft.
STRDEXCONINTWISCHA
18 (+4) 15 (+2) 15 (+2) 10 (+0) 13 (+1) 8 (-1)
Saving ThrowsCon +4, Dex +4
SkillsPerception +3, Stealth +4
Damage Vulnerabilities—
Damage Resistancesradiant
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
LanguagesCelestial, telepathy 120 ft.
Challenge2

Traits

Flyby.

The star lancer doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

Horn.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the star lancer moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 10 (3d6) piercing damage.

Invisibility Cloak (3/Day).

The star lancer and one creature riding it (chosen by the star lancer) magically turn invisible. This effect lasts until the star lancer or a creature riding it attacks or casts a spell, or until the star lancer's concentration ends (as if concentration on a spell). Any equipment worn or carried by the invisible creatures is also invisible for the duration of the Invisibility Cloak.