Medium aberration, Chaotic Evil
| Armor Class | 14 |
|---|---|
| Hit Points | 71 (13d8 + 13) |
| Speed | 40 ft., climb 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+4) | 12 (+1) | 11 (+0) | 12 (+1) | 7 (-2) |
| Saving Throws | Con +4, Dex +7 |
|---|---|
| Skills | Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold |
| Damage Immunities | psychic |
| Condition Immunities | charmed; frightened; prone |
| Senses | darkvision 60 ft., passive Perception 11 |
| Languages | Deep Speech |
| Challenge | 5 |
The mangler has advantage on initiative rolls.
The mangler makes two Claw attacks.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If the attack roll has advantage, the target also takes 7 (2d6) psychic damage.
The mangler makes six Claw attacks. Either before or after these attacks, it can move up to its speed without provoking opportunity attack.
Medium aberration, Chaotic Evil
| Armor Class | 14 |
|---|---|
| Hit Points | 71 (13d8 + 13) |
| Speed | 40 ft., climb 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+4) | 12 (+1) | 11 (+0) | 12 (+1) | 7 (-2) |
| Saving Throws | Con +4, Dex +7 |
|---|---|
| Skills | Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold |
| Damage Immunities | psychic |
| Condition Immunities | charmed; frightened; prone |
| Senses | darkvision 60 ft., passive Perception 11 |
| Languages | Deep Speech |
| Challenge | 5 |
On the first round of each combat, the mangler has advantage on attack rolls against a creature that hasn't taken a turn yet.
While in dim light or darkness, the mangler can take the Hide action as a bonus action.
The mangler makes two claw attacks.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If the attack roll has advantage, the target also takes 7 (2d6) psychic damage.
The mangler makes six claw attacks against one target. Either before or after these attacks, it can move up to its speed as a bonus action without provoking opportunity attacks.