Small elemental, Neutral Evil
| Armor Class | 10 |
|---|---|
| Hit Points | 21 (6d6) |
| Speed | 30 ft., fly 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire; poison |
| Condition Immunities | poisoned |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Aquan, Ignan |
| Challenge | 1/4 |
When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Melee Attack Roll: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
At will: blur
Small elemental, Neutral Evil
| Armor Class | 10 |
|---|---|
| Hit Points | 17 (5d6) |
| Speed | 30 ft., fly 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire; poison |
| Condition Immunities | exhaustion; poisoned |
| Senses | Darkvision 60 ft., passive Perception 10 |
| Languages | Primordial (Aquan, Ignan) |
| Challenge | 1/4 |
Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
The mephit explodes when it dies. dex DC 10, each creature in a 5-foot Emanation [Area of Effect] originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
con DC 10, each creature in a 15-foot Cone [Area of Effect]. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Success or Failure: Being underwater doesn't grant Resistance to this Fire damage.