Steam Mephit

Small elemental, Neutral Evil

Armor Class10
Hit Points21 (6d6)
Speed30 ft., fly 30 ft.
STRDEXCONINTWISCHA
5 (-3) 11 (+0) 10 (+0) 11 (+0) 10 (+0) 12 (+1)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesfire; poison
Condition Immunitiespoisoned
Sensesdarkvision 60 ft., passive Perception 10
LanguagesAquan, Ignan
Challenge1/4

Traits

Death Burst.

When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Actions

Claws.

Melee Attack Roll: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath (Recharge 6).

The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Innate Spellcasting (1/Day)

The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

At will: blur