Medium humanoid (human), Lawful Evil
| Armor Class | 17 (Unarmored Defense) |
|---|---|
| Hit Points | 76 (9d8 + 36) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 18 (+4) | 13 (+1) | 17 (+3) | 14 (+2) |
| Saving Throws | Dex +7, Int +4 |
|---|---|
| Skills | Acrobatics +7, Deception +5, Perception +6, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | poison; psychic |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 16 |
| Languages | Common |
| Challenge | 8 |
While Steel Crane is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.
Steel Crane makes three attacks.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the start of Steel Crane's next turn.
Melee Attack Roll: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage or, if the target is a creature, Steel Crane can grapple the target instead (escape DC 15). Steel Crane can't make attacks with the whip while using it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).
Steel Crane regains 2d8 + 4 hit points, and all levels of exhaustion end on him.
In response to being hit by a ranged weapon attack, Steel Crane deflects the missile. The damage he takes from the attack is reduced by 1d10 + 10. If the damage is reduced to 0, Steel Crane catches the missile if it's small enough to hold in one hand and Steel Crane has a hand free.
When Steel Crane falls, he can slow his descent, taking no damage from the fall.