Stench Kow

Large fiend (cattle), Unaligned

Armor Class10
Hit Points15 (2d10 + 4)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 10 (+0) 14 (+2) 2 (-4) 10 (+0) 4 (-3)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancescold; fire; poison
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
Languages—
Challenge1/2

Traits

Stench.

Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all stench kows for 1 hour.

Actions

Gore.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the stench kow moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6) piercing damage.