Medium construct, Lawful Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 19 (3d8 + 6) |
| Speed | 10 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 5 (-3) | 14 (+2) | 5 (-3) | 8 (-1) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | bludgeoning |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; exhaustion; frightened; petrified; poisoned |
| Senses | passive Perception 9 |
| Languages | the languages it knew in life |
| Challenge | 1 |
The stone cursed has advantage on the attack rolls of opportunity attack.
If the stone cursed is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the stone cursed move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the stone cursed isn't a statue.
The stone cursed doesn't require air, food, drink, or sleep.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw, or it begins to turn to stone and is restrained until the end of its next turn, when it must repeat the saving throw. The effect ends if the second save is successful; otherwise the target is petrified for 24 hours.
Medium construct, Lawful Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 19 (3d8 + 4) |
| Speed | 10 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 5 (-3) | 14 (+2) | 5 (-3) | 8 (-1) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | bludgeoning |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | charmed; exhaustion; frightened; petrified; poisoned |
| Senses | passive Perception 9 |
| Languages | the languages it knew in life |
| Challenge | 1 |
The stone cursed has advantage on the attack rolls of opportunity attacks.
While the stone cursed remains motionless, it is indistinguishable from a normal statue.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if the attack roll had advantage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw, or it begins to turn to stone and is restrained until the end of its next turn, when it must repeat the saving throw. The effect ends if the second save is successful; otherwise the target is petrified for 24 hours.