Large construct, Unaligned
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 178 (17d10 + 85) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine |
| Condition Immunities | charmed; exhaustion; frightened; paralyzed; petrified; poisoned |
| Senses | darkvision 120 ft., passive Perception 10 |
| Languages | understands the languages of its creator but can't speak |
| Challenge | 10 |
The statue is immune to any spell or effect that would alter its form.
The statue has advantage on saving throws against spells and other magical effects.
The statue's weapon attacks are magical.
The statue exhales steam in a line that is 30 feet long and 10 feet wide. Each creature in that area must make a DC 15 Constitution saving throw, taking 7 (2d4 + 2) fire damage on a failed save, or half as much damage on a successful one.