Huge giant, Neutral Evil
| Armor Class | 20 (plate armor) |
|---|---|
| Hit Points | 137 (11d12 + 66) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 13 (+1) | 22 (+6) | 10 (+0) | 12 (+1) | 9 (-1) |
| Saving Throws | Con +10, Str +10 |
|---|---|
| Skills | Athletics +14, Perception +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 15 |
| Languages | Common, Giant, Terran |
| Challenge | 9 |
The giant makes two Thundering Stone Club or Boulder attacks in any combination.
Melee Attack Roll: +10 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage. The giant can cause the club to emit a burst of thunderous energy that deals 10 (3d6) thunder damage to each creature, other than the giant, within 30 feet of the target. The club can emit a burst this way only once per turn.
Ranged Attack Roll: +10 to hit, range 60/240 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage, and the target must succeed on a DC 18 Strength saving throw or have the prone condition. After the giant throws the boulder, roll a d6; on a roll of 3 or lower, the giant has no more boulders to throw.
In response to failing a saving throw to avoid being moved, having the prone condition, or both, the giant succeeds instead.