Stone Juggernaut

(Tomb of Annihilation)

Large construct, Unaligned

Armor Class15 (natural armor)
Hit Points157 (15d10 + 75)
Speed50 ft. (in one direction chosen at the start of its turn)
STRDEXCONINTWISCHA
16 (+3) 12 (+1) 15 (+2) 14 (+2) 14 (+2) 16 (+3)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison; bludgeoning, piercing, slashing from nonmagical attacks not made with adamantine weapons
Condition Immunitiesblinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned; prone
Sensesblindsight 120 ft., passive Perception 10
Languages—
Challenge12

Traits

Devastating Roll.

The juggernaut can move through the space of a prone creature. A creature whose space the juggernaut enters for the first time on a turn must make a DC 17 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

Immutable Form.

The juggernaut is immune to any spell or effect that would alter its form.

Regeneration.

As long as it has 1 hit point left, the juggernaut magically regains all its hit points daily at dawn. The juggernaut is destroyed and doesn't regenerate if it drops to 0 hit points.

Siege Monster.

The juggernaut deals double damage to objects and structures.

Actions

Slam.

Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.