Stonemelder

(Princes of the Apocalypse)

Medium humanoid (human), Neutral Evil

Armor Class17 (splint armor)
Hit Points75 (10d8 + 30)
Speed30 ft.
STRDEXCONINTWISCHA
15 (+2) 10 (+0) 16 (+3) 12 (+1) 11 (+0) 17 (+3)
Saving Throws—
SkillsIntimidation +5, Perception +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensestremorsense 30 ft., passive Perception 12
LanguagesCommon, Terran
Challenge4

Traits

Death Burst.

When the Stonemelder dies, it turns to stone and explodes in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding Stonemelder must make a DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

Actions

Black Earth Rod.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The Stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a 1st level slot, plus an additional 1d8 for each level of the slot above 1st.

Spellcasting

The Stonemelder is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:

Cantrips: acid splash, blade ward, light, mending, mold earth

Level 1 (4 slots): expeditious retreat, false life, shield

Level 2 (3 slots): Maximilian's earthen grasp, shatter

Level 3 (3 slots): erupting earth, meld into stone

Level 4 (1 slots): stoneskin