Medium humanoid (human), Neutral Evil
| Armor Class | 17 (splint armor) |
|---|---|
| Hit Points | 75 (10d8 + 30) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 17 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Intimidation +5, Perception +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | tremorsense 30 ft., passive Perception 12 |
| Languages | Common, Terran |
| Challenge | 4 |
When the Stonemelder dies, it turns to stone and explodes in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding Stonemelder must make a DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The Stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a 1st level slot, plus an additional 1d8 for each level of the slot above 1st.
The Stonemelder is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:
Cantrips: acid splash, blade ward, light, mending, mold earth
Level 1 (4 slots): expeditious retreat, false life, shield
Level 2 (3 slots): Maximilian's earthen grasp, shatter
Level 3 (3 slots): erupting earth, meld into stone
Level 4 (1 slots): stoneskin