Storm Crab

(Bigby Presents: Glory of the Giants)

Gargantuan monstrosity, Unaligned

Armor Class18 (natural armor)
Hit Points155 (10d20 + 50)
Speed40 ft., swim 60 ft.
STRDEXCONINTWISCHA
23 (+6) 10 (+0) 21 (+5) 5 (-3) 14 (+2) 9 (-1)
Saving ThrowsCon +9, Str +10
SkillsPerception +6
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning
Damage Immunities—
Condition Immunities—
Sensesblindsight 60 ft., passive Perception 16
Languagesunderstands Giant but can't speak
Challenge11

Traits

Amphibious.

The crab can breathe air and water.

Actions

Multiattack.

The crab makes two Claw attacks and one Stinger attack.

Claw.

Melee Attack Roll: +10 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Huge or smaller creature, it has the grappled condition (escape DC 16). The crab has four claws, each of which can grapple one target.

Stinger.

Melee Attack Roll: +10 to hit, reach 10 ft., one creature. Hit: 22 (3d10 + 6) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or have the poisoned and paralyzed conditions for 1 minute. The affected creature can repeat the saving throw at the end of each of its turns, ending both the poisoned and paralyzed conditions on itself on a success.

Water Jet (Recharge 5-6).

The crab exhales water in a 150-foot line that is 10 feet wide. Each creature in that area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 27 (6d8) bludgeoning damage, is pushed up to 30 feet from the crab, and has the prone condition. On a successful save, a creature takes half as much damage only.