Huge giant, Chaotic Good
| Armor Class | 16 (scale mail) |
|---|---|
| Hit Points | 230 (20d12 + 100) |
| Speed | 50 ft., swim 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 29 (+9) | 14 (+2) | 20 (+5) | 16 (+3) | 18 (+4) | 18 (+4) |
| Saving Throws | Cha +9, Con +10, Str +14, Wis +9 |
|---|---|
| Skills | Arcana +8, Athletics +14, History +8, Perception +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold |
| Damage Immunities | lightning; thunder |
| Condition Immunities | — |
| Senses | passive Perception 19 |
| Languages | Common, Giant |
| Challenge | 13 |
The giant can breathe air and water.
The giant makes two greatsword attacks.
Melee Attack Roll: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Ranged Attack Roll: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
At will: detect magic, feather fall, levitate, light
3 each/day: control weather, water breathing
Huge giant, Chaotic Good
| Armor Class | 16 |
|---|---|
| Hit Points | 230 (20d12 + 100) |
| Speed | 50 ft., fly 25 ft. (hover), swim 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 29 (+9) | 14 (+2) | 20 (+5) | 16 (+3) | 20 (+5) | 18 (+4) |
| Saving Throws | Cha +9, Con +10, Str +14, Wis +10 |
|---|---|
| Skills | Arcana +8, Athletics +14, History +8, Perception +10 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold |
| Damage Immunities | lightning; thunder |
| Condition Immunities | — |
| Senses | Darkvision 120 ft., Truesight 30 ft., passive Perception 20 |
| Languages | Common, Giant |
| Challenge | 13 |
The giant can breathe air and water.
The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.
dex DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder [Area of Effect] originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):
At will: Detect Magic, Light
1/day: Control Weather