Storm Giant

Huge giant, Chaotic Good

Armor Class16 (scale mail)
Hit Points230 (20d12 + 100)
Speed50 ft., swim 50 ft.
STRDEXCONINTWISCHA
29 (+9) 14 (+2) 20 (+5) 16 (+3) 18 (+4) 18 (+4)
Saving ThrowsCha +9, Con +10, Str +14, Wis +9
SkillsArcana +8, Athletics +14, History +8, Perception +9
Damage Vulnerabilities—
Damage Resistancescold
Damage Immunitieslightning; thunder
Condition Immunities—
Sensespassive Perception 19
LanguagesCommon, Giant
Challenge13

Traits

Amphibious.

The giant can breathe air and water.

Actions

Multiattack.

The giant makes two greatsword attacks.

Greatsword.

Melee Attack Roll: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Rock.

Ranged Attack Roll: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Lightning Strike (Recharge 5-6).

The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

Innate Spellcasting

The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: detect magic, feather fall, levitate, light

3 each/day: control weather, water breathing