Huge undead, Unaligned
| Armor Class | 13 (armor scraps) |
|---|---|
| Hit Points | 204 (24d12 + 48) |
| Speed | 50 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 29 (+9) | 14 (+2) | 15 (+2) | 3 (-4) | 8 (-1) | 1 (-5) |
| Saving Throws | Con +7, Str +14 |
|---|---|
| Skills | Perception +4 |
| Damage Vulnerabilities | bludgeoning |
| Damage Resistances | cold |
| Damage Immunities | lightning; poison; thunder |
| Condition Immunities | exhaustion; poisoned |
| Senses | darkvision 60 ft., passive Perception 14 |
| Languages | — |
| Challenge | 16 |
The giant makes two attacks with its greatsword or hurls two rocks.
Melee Attack Roll: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage plus 18 (4d8) necrotic damage.
Ranged Attack Roll: +14 to hit, reach 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 15 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.