Storm Herald

(Bigby Presents: Glory of the Giants)

Huge aberration, Lawful Evil

Armor Class16 (natural armor)
Hit Points287 (23d12 + 138)
Speed50 ft., swim 100 ft.
STRDEXCONINTWISCHA
27 (+8) 14 (+2) 22 (+6) 24 (+7) 18 (+4) 18 (+4)
Saving ThrowsCha +10, Wis +10
SkillsArcana +13, Deception +10, Perception +10
Damage Vulnerabilities—
Damage Resistancescold; psychic
Damage Immunitieslightning; thunder
Condition Immunitiescharmed; frightened
Sensesdarkvision 120 ft., passive Perception 20
LanguagesCommon, Giant, telepathy 120 ft.
Challenge17

Traits

Amphibious.

The herald can breathe air and water.

Magic Resistance.

The herald has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The herald makes one Claw attack, one Tentacles attack, and one Trident attack.

Claw.

Melee Attack Roll: +14 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 8) slashing damage.

Tentacles.

Melee Attack Roll: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage. If the target is a Large or smaller creature, it has the grappled condition (escape DC 18). It also has the restrained condition and takes 16 (3d10) psychic damage at the start of each of its turns until this grapple ends. The herald can have only one creature grappled this way at a time.

Trident.

Melee Attack Roll: +14 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 8) piercing damage or 21 (3d8 + 8) piercing damage if used with two hands, plus 13 (3d8) lightning damage.

Psychic Wave (Recharge 6).

The herald unleashes a blast of psionic energy into the minds of up to three creatures it can see within 90 feet of itself. Each target must make a DC 21 Intelligence saving throw. On a failed save, a target takes 23 (3d10 + 7) psychic damage and has the stunned condition for 1 minute. On a successful save, a target takes half as much damage only. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

If a creature is reduced to 0 hit points by this psychic damage, it dies and its head explodes if it has one.

Spellcasting (Psionics)

The herald casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 21):

At will: detect magic, detect thoughts, mage hand (the hand is invisible)

1 each/day: control water, control weather (as an action), sending