Medium undead, Lawful Evil
| Armor Class | 16 |
|---|---|
| Hit Points | 65 (10d8 + 20) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
| Saving Throws | Str +5 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | bludgeoning |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; frightened; poisoned |
| Senses | Darkvision 60 ft., passive Perception 12 |
| Languages | understands Common but can't speak |
| Challenge | 4 |
If damage reduces the skeleton to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the skeleton drops to 1 Hit Points instead.
The skeleton makes two Vampiric Longsword attacks. It can replace one attack with a use of Shield Bash.
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Necrotic damage. The target's Hit Points maximum decreases by an amount equal to the Necrotic damage taken.
str DC 13, one creature within 5 feet that the skeleton can see. Failure: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.