Strahd's Animated Armor

(Curse of Strahd)

Medium construct, Lawful Evil

Armor Class21 (natural armor)
Hit Points112 (15d8 + 45)
Speed30 ft.
STRDEXCONINTWISCHA
17 (+3) 13 (+1) 16 (+3) 9 (-1) 10 (+0) 9 (-1)
Saving Throws—
SkillsPerception +3
Damage Vulnerabilities—
Damage Resistancescold; fire
Damage Immunitieslightning; poison
Condition Immunitiesblinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 13
Languagesunderstands Common but can't speak
Challenge6

Traits

Constructed Nature.

An animated object doesn't require air, food, drink, or sleep.

The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

Antimagic Susceptibility.

The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance.

While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack.

The armor makes two melee attacks or uses Shocking Bolt twice.

Greatsword.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) lightning damage.

Shocking Bolt.

Ranged Spell Attack Roll: +4 to hit (with advantage on the attack roll if the target is wearing armor made of metal), range 60 ft., one target. Hit: 10 (3d6) lightning damage.