Medium monstrosity, Chaotic Evil
| Armor Class | 16 |
|---|---|
| Hit Points | 52 (7d8 + 21) |
| Speed | 30 ft., fly 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 17 (+3) | 10 (+0) |
| Saving Throws | Dex +4, Str +5 |
|---|---|
| Skills | Perception +5, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | necrotic |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened |
| Senses | Darkvision 60 ft., passive Perception 15 |
| Languages | Common |
| Challenge | 4 |
The strigoi can magically control stirges within 120 feet of itself using a special telepathy.
The strigoi makes two Claw attacks and one Proboscis attack.
Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (2d6) Necrotic damage. The target's Hit Points maximum decreases by an amount equal to the Necrotic damage taken, and the strigoi regains Hit Points equal to that amount. A creature reduced to 0 Hit Points by this attack dies, leaving behind nothing except its skin and equipment.
Medium monstrosity, Unaligned
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 52 (7d8 + 21) |
| Speed | 30 ft., fly 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 17 (+3) | 10 (+0) |
| Saving Throws | Dex +4, Str +5, Wis +5 |
|---|---|
| Skills | Perception +5, Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | necrotic |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened |
| Senses | darkvision 120 ft., passive Perception 15 |
| Languages | Common |
| Challenge | 4 |
The strigoi can magically command any stirge within 120 feet of it, using a limited form of telepathy.
The strigoi makes one Claw attack and makes one Proboscis attack.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 6 (1d12) acid damage.
Melee Attack Roll: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage plus 10 (3d6) necrotic damage, and the strigoi regains hit points equal to the amount of necrotic damage dealt. A creature reduced to 0 hit points from this attack dies and leaves nothing behind except its skin and its equipment.
The strigoi magically summons 1d4 + 2 stirge (see their entry in the Monster Manual) in unoccupied spaces it can see within 30 feet of it. The stirges are under the strigoi's control and act immediately after the strigoi in the initiative order. The stirges disappear after 1 hour, when the strigoi dies, or when the strigoi dismisses them (no action required).