Suldil Baldoriel

(Minsc and Boo's Journal of Villainy)

Medium humanoid (half-elf), Chaotic Good

Armor Class12, 15 with mage armor
Hit Points137 (25d8 + 25)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 14 (+2) 12 (+1) 12 (+1) 14 (+2) 20 (+5)
Saving ThrowsCha +9, Con +5
SkillsArcana +9, Deception +9, Persuasion +9
Damage Vulnerabilities—
Damage Resistanceslightning
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
LanguagesCelestial, Common, Draconic, Elvish
Challenge10

Traits

Young Bronze Dragon.

Suldil is accompanied by a young bronze dragon. The dragon allows Suldil to use him as a mount.

Actions

Bronze Bolt.

Melee or Ranged Spell Attack Roll: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit: 21 (3d10 + 5) lightning damage.

Explosion (1/Day).

Suldil discharges a burst of energy in a 60-foot-radius. Each creature in that area must make a DC 17 Dexterity saving throw, taking 44 (8d10) lightning damage on failed save, half as much damage on a successful save.

Spellcasting

Suldil casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 17):

At will: detect magic, light, mage hand

1/day: disintegrate

2 each/day: counterspell, shield