Medium humanoid (half-elf), Chaotic Good
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 137 (25d8 + 25) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 20 (+5) |
| Saving Throws | Cha +9, Con +5 |
|---|---|
| Skills | Arcana +9, Deception +9, Persuasion +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | lightning |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | Celestial, Common, Draconic, Elvish |
| Challenge | 10 |
Suldil is accompanied by a young bronze dragon. The dragon allows Suldil to use him as a mount.
Melee or Ranged Spell Attack Roll: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit: 21 (3d10 + 5) lightning damage.
Suldil discharges a burst of energy in a 60-foot-radius. Each creature in that area must make a DC 17 Dexterity saving throw, taking 44 (8d10) lightning damage on failed save, half as much damage on a successful save.
Suldil casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 17):
At will: detect magic, light, mage hand
1/day: disintegrate
2 each/day: counterspell, shield