Tiny celestial, Chaotic Good
| Armor Class | 13 |
|---|---|
| Hit Points | 2 (1d4) |
| Speed | 10 ft., fly 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 17 (+3) | 10 (+0) | 4 (-3) | 10 (+0) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | understands Celestial but can't speak |
| Challenge | 0 |
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage. Additionally, if the sunfly is on an Outer Plane, it injects the target with a toxin, the effect of which is determined by the sunfly's location:
The target sheds bright light in a 5-foot radius until the end of its next turn.
If the target is concentration on a spell or similar effect, it makes the Constitution saving throw with disadvantage to maintain its concentration.
The target's speed is reduced by 5 feet until the end of its next turn.