Svirfneblin Wererat

(Out of the Abyss)

Medium humanoid (human, shapechanger), Lawful Evil

Armor Class12
Hit Points33 (6d8 + 6)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 15 (+2) 12 (+1) 11 (+0) 10 (+0) 8 (-1)
Saving Throws—
SkillsPerception +2, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesbludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Condition Immunities—
Sensesdarkvision 60 ft. (rat form only), passive Perception 12
LanguagesCommon (can't speak in rat form)
Challenge2

Traits

Shapechanger.

The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell.

The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack (Humanoid or Hybrid Form Only).

The wererat makes two attacks, only one of which can be a bite.

Bite (Rat or Hybrid Form Only).

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat Player Characters as Lycanthropes.

Shortsword (Humanoid or Hybrid Form Only).

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow (Humanoid or Hybrid Form Only).

Ranged Attack Roll: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.