Swarm of Animated Books

(Candlekeep Mysteries)

Medium construct, Unaligned

Armor Class12 (natural armor)
Hit Points22 (4d8 + 4)
Speed0 ft., fly 30 ft. (hover)
STRDEXCONINTWISCHA
10 (+0) 13 (+1) 12 (+1) 1 (-5) 10 (+0) 1 (-5)
Saving Throws—
Skills—
Damage Vulnerabilitiesfire
Damage Resistances—
Damage Immunitiespoison; psychic
Condition Immunitiescharmed; exhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained; stunned
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages—
Challenge1/4

Traits

False Objects.

If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the swarm move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the swarm is animate.

Swarm.

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a 1-foot-tall, 8-inch-wide, 2-inch-thick object. The swarm can't regain hit points or gain temporary hit points.

Actions

Book Club.

Melee Attack Roll: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 6 (2d4 + 1) bludgeoning damage, or 3 (1d4 + 1) bludgeoning damage if the swarm has half its hit points or fewer.