Swarm of Campestris

(The Wild Beyond the Witchlight)

Medium plant, Unaligned

Armor Class12 (natural armor)
Hit Points27 (6d8)
Speed5 ft.
STRDEXCONINTWISCHA
3 (-4) 7 (-2) 10 (+0) 4 (-3) 10 (+0) 8 (-1)
Saving Throws—
SkillsPerception +4
Damage Vulnerabilities—
Damage Resistancesbludgeoning; piercing; slashing
Damage Immunities—
Condition Immunitiescharmed; grappled; paralyzed; petrified; prone; restrained; stunned
Sensestremorsense 30 ft., passive Perception 14
Languagesunderstands Common but speaks only through the use of its Mimicry trait
Challenge1

Traits

Mimicry.

Each campestri in the swarm can mimic any voice or song it has heard, albeit in a nasal falsetto.

Swarm.

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough to accommodate an individual campestri. The swarm can't regain hit points or gain temporary hit points.

Actions

Head Butts.

Melee Attack Roll: +0 to hit, reach 5 ft., one target. Hit: 10 (4d4) bludgeoning damage, or 5 (2d4) bludgeoning damage if the swarm has half its hit points or fewer.

Spores (1/Day).

A 20-foot radius of spores extends from the swarm. These spores can go around corners, and they have no effect on Constructs, Elementals, Plants, or Undead. Each other creature in the area must make a DC 10 Wisdom saving throw. On a failed save, the creature is incapacitated and its speed is halved, both for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.