Medium undead, Neutral Evil
| Armor Class | 12 |
|---|---|
| Hit Points | 49 (11d8) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 11 (+0) | 5 (-3) | 10 (+0) | 4 (-3) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning; piercing; slashing |
| Damage Immunities | necrotic; poison |
| Condition Immunities | charmed; exhaustion; frightened; grappled; incapacitated; paralyzed; petrified; poisoned; prone; restrained; stunned |
| Senses | Blindsight 30 ft., passive Perception 10 |
| Languages | understands Common but can't speak |
| Challenge | 3 |
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain Hit Points or gain Temporary Hit Points.
Melee Attack Roll: +4, reach 5 ft. Hit: 20 (4d8 + 2) Necrotic damage, or 11 (2d8 + 2) Necrotic damage if the swarm is Bloodied. If the target is a Medium or smaller creature, it has the Prone condition.