Medium monstrosity, Chaotic Evil
| Armor Class | 14 |
|---|---|
| Hit Points | 31 (7d4 + 14) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 4 (-3) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning; piercing; slashing |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened; grappled; paralyzed; petrified; prone; restrained; stunned |
| Senses | Darkvision 30 ft., passive Perception 12 |
| Languages | understands Common but can't speak |
| Challenge | 2 |
The gremishka has Advantage on saving throws against spells and other magical effects.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain Hit Points or gain Temporary Hit Points.
Melee Attack Roll: +4, reach 5 ft. Hit: 12 (3d6 + 2) Piercing damage, or 9 (3d4 + 2) Piercing damage if the swarm is Bloodied, plus 7 (2d6) Force damage. If the target is attuned to any magic items, its Attunement to one item (DM's choice) ends.
Medium monstrosity, Unaligned
| Armor Class | 12 |
|---|---|
| Hit Points | 24 (7d6) |
| Speed | 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 4 (-3) |
| Saving Throws | — |
|---|---|
| Skills | Perception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning; piercing; slashing |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened; grappled; paralyzed; petrified; prone; restrained; stunned |
| Senses | darkvision 30 ft., passive Perception 14 |
| Languages | understands Common but can't speak |
| Challenge | 2 |
The swarm automatically succeeds on saving throws against spells of 3rd level or lower, and the attack rolls of such spells always miss it.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny gremishka. The swarm can't regain hit points or gain temporary hit points.
Melee Attack Roll: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 12 (3d6 + 2) piercing damage, or 5 (1d6 + 2) piercing damage if the swarm has half of its hit points or fewer, plus 7 (2d6) force damage.
In response to a spell attack roll missing the swarm, the swarm causes that spell to hit another creature of its choice within 30 feet of it that it can see.