Medium monstrosity, Unaligned
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 31 (7d8) |
| Speed | 20 ft., burrow 20 ft., fly 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 11 (+0) | 3 (-4) | 8 (-1) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning; piercing; slashing |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened; grappled; paralyzed; petrified; prone; restrained; stunned |
| Senses | darkvision 60 ft., tremorsense 60 ft., passive Perception 9 |
| Languages | — |
| Challenge | 2 |
If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the swarm move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the swarm is animate.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny scarab. The swarm can't regain hit points or gain temporary hit points.
Melee Attack Roll: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 13 (3d6 + 3) piercing damage, or 6 (1d6 + 3) piercing damage if the swarm is at half of its hit points or fewer, and the target has disadvantage on attack rolls until the start of its next turn.