Swarm of Hoard Scarabs

(Fizban's Treasury of Dragons)

Medium monstrosity, Unaligned

Armor Class14 (natural armor)
Hit Points31 (7d8)
Speed20 ft., burrow 20 ft., fly 20 ft.
STRDEXCONINTWISCHA
6 (-2) 16 (+3) 11 (+0) 3 (-4) 8 (-1) 6 (-2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancesbludgeoning; piercing; slashing
Damage Immunities—
Condition Immunitiescharmed; frightened; grappled; paralyzed; petrified; prone; restrained; stunned
Sensesdarkvision 60 ft., tremorsense 60 ft., passive Perception 9
Languages—
Challenge2

Traits

False Appearance.

If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the swarm move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the swarm is animate.

Swarm.

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny scarab. The swarm can't regain hit points or gain temporary hit points.

Actions

Swarm of Bites.

Melee Attack Roll: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 13 (3d6 + 3) piercing damage, or 6 (1d6 + 3) piercing damage if the swarm is at half of its hit points or fewer, and the target has disadvantage on attack rolls until the start of its next turn.